RogueBot Posted January 15, 2014 Share Posted January 15, 2014 Hey all, I'm not having any luck searching for these questions so I'd thought I ask the forum instead. For the FPS Controller, is there a way (sample somewhere perhaps) to let the user define key bindings and to reverse the Y axis of the mouse? I'm one of those people that cannot look up/down without reversing the Y axis! And I also frequently remap wasd to asdf (a=strafe right, s=strafe left, d=down, f=up) hehe Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 15, 2014 Share Posted January 15, 2014 See the script attached. You have an extra option on the script that allows you to toggle Y inverting. I have also replaced the key bindings to ASDF. (I must say that I have never ever heard someone use those key bindings before ) FPSPlayer-InvertY-asdf.lua If the keybinding is not correct you can also change it yourself quite easily. Look for these lines if window:KeyDown(Key.f) then self.input[1]=self.input[1]+1 end if window:KeyDown(Key.d) then self.input[1]=self.input[1]-1 end if window:KeyDown(Key.a) then self.input[0]=self.input[0]+1 end if window:KeyDown(Key.s) then self.input[0]=self.input[0]-1 end Quote Link to comment Share on other sites More sharing options...
RogueBot Posted January 15, 2014 Author Share Posted January 15, 2014 Thanks Aggror! Exactly what I was looking for! and Yeah, I just find it a more comfortable position to keep your left hand in and well those bindings work for me! Quote Link to comment Share on other sites More sharing options...
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