MisterGravity Posted January 16, 2014 Share Posted January 16, 2014 All of the videos on Youtube are for a previous version, and there's not a video in the demo map included with Leadwerks. What's the most relevant video to watch? Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
MisterGravity Posted January 16, 2014 Author Share Posted January 16, 2014 Okay, well I've figured out how to use the tools. But is there a way to randomly generate a random area and then you can just adjust it? And why if you use Layer 3 in addition to Layer 2 does it override Layer 2's color? Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
Rick Posted January 17, 2014 Share Posted January 17, 2014 Not yet no. Josh did show some screenshots before with random terrain generation but it's not there yet as far as I know. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 17, 2014 Share Posted January 17, 2014 You can create random heightmaps in programs like Photoshop and import them. Quote Link to comment Share on other sites More sharing options...
MisterGravity Posted January 17, 2014 Author Share Posted January 17, 2014 You can create random heightmaps in programs like Photoshop and import them. Unfortunately I don't own Photoshop or any other expensive image editing software. I'll just do it manually I suppose. Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
Rick Posted January 17, 2014 Share Posted January 17, 2014 I believe there are some free ones out there. All you need is a .raw file right? Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 17, 2014 Share Posted January 17, 2014 I believe there are some free ones out there. All you need is a .raw file right? jup. how to evaluate the heightmaps? i dont see opportunely functions in the api Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
knocks Posted January 17, 2014 Share Posted January 17, 2014 Take a look at world machine my tool of choice, The free version will get you started. Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
Rick Posted January 17, 2014 Share Posted January 17, 2014 Do you mean the height parameter? I think that does it in the terrain tab. Quote Link to comment Share on other sites More sharing options...
MisterGravity Posted January 17, 2014 Author Share Posted January 17, 2014 But what's the point of using that when you can just use the editor built into Leadwerks? Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
Rick Posted January 17, 2014 Share Posted January 17, 2014 Because they make for much more realistic terrain than us molding it using the LE terrain editor. Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 17, 2014 Share Posted January 17, 2014 i´m not interested into the LE 3 terrain editor (useless for me) I need lua/c++ functions from the LE3 API to load a .raw or export information about every pixel to create random worlds. I also have a script written with pure OpenGL but when the LE3 API have some functions to analyse .raw-maps it would be also nice Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
gamecreator Posted January 17, 2014 Share Posted January 17, 2014 Agreed that we could definitely use a set of terrain functions like LE2 had. Quote Link to comment Share on other sites More sharing options...
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