MisterGravity Posted January 17, 2014 Share Posted January 17, 2014 So let's say there's a street lamp model or something you've created with brushes. You place the light facing down, but if you look up, the inside of the light source isn't lit up like it would be in reality. Short of having another light turned around and facing up into it, is it possible to say that this face, or this brush, absolutely, wholeheartedly is white and 100% bright, no matter how other lights might affect it? Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 17, 2014 Share Posted January 17, 2014 write shaders like: http://www.leadwerks.com/werkspace/files/file/459-subsurface-shader/ Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
MisterGravity Posted January 17, 2014 Author Share Posted January 17, 2014 write shaders like: http://www.leadwerks.com/werkspace/files/file/459-subsurface-shader/ Hmm. Says I don't have permission to download the file, and all there is is music playing over a video that I'm not really following. Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 17, 2014 Share Posted January 17, 2014 sooner or later you have to write your own shaders Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
MisterGravity Posted January 18, 2014 Author Share Posted January 18, 2014 sooner or later you have to write your own shaders Oh I'm sure, but examples are always nice. Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
cassius Posted January 18, 2014 Share Posted January 18, 2014 That's a good shader. Why don't you have permission if you own Leadwerks 3? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
shadmar Posted January 18, 2014 Share Posted January 18, 2014 Just use the emissive shader on the lamp material. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
MisterGravity Posted January 18, 2014 Author Share Posted January 18, 2014 That's a good shader. Why don't you have permission if you own Leadwerks 3? I'm not sure, it just says: Sorry, you don't have permission for that! [#10852] You do not have permission to download this file Need Help? Our help documentation Contact the community administrator Just use the emissive shader on the lamp material. But this worked. Brilliant. Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 18, 2014 Share Posted January 18, 2014 Josh should give us dev permissions also as indie Edition user 2 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
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