Jump to content

What's the best way to light the inside of a light source?


MisterGravity
 Share

Recommended Posts

So let's say there's a street lamp model or something you've created with brushes. You place the light facing down, but if you look up, the inside of the light source isn't lit up like it would be in reality. Short of having another light turned around and facing up into it, is it possible to say that this face, or this brush, absolutely, wholeheartedly is white and 100% bright, no matter how other lights might affect it?

I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience.

Link to comment
Share on other sites

 

Hmm. Says I don't have permission to download the file, and all there is is music playing over a video that I'm not really following.

I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience.

Link to comment
Share on other sites

That's a good shader. Why don't you have permission if you own Leadwerks 3?

 

I'm not sure, it just says:

 

Sorry, you don't have permission for that!

 

 

[#10852]

You do not have permission to download this file

 

Need Help?

 

 

Just use the emissive shader on the lamp material.

 

But this worked. Brilliant.

I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...