Papa Beans Posted January 18, 2014 Share Posted January 18, 2014 Hey guys it's me again. I was wondering how one might implement a custom weapon. I know how to create models but my problem is I am not sure how to assign it to the char. Do I assign a bone where I want to have the char hold it? And can someone link me to a detailed Leadwerks 3 Custom Character tutorial? I have the character but I have no clue what to name the bones or how to have Leadwerks recognize the bones. Thank you for your time, Cody Mihelich Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 18, 2014 Share Posted January 18, 2014 Bones are entities. so you can parent a weapon to your hand bone. You can lookup bones by using something like .. hand=modelwithbonesentity:FindChild("left_hand") weaponentity:Parent(hand) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Papa Beans Posted January 18, 2014 Author Share Posted January 18, 2014 Bones are entities. so you can parent a weapon to your hand bone. You can lookup bones by using something like .. hand=modelwithbonesentity:FindChild("left_hand") weaponentity:Parent(hand) Thank you so much! So would the game automaticly create a hitbox around my weapon?(Its melee) or would I have to add that some how. Quote Link to comment Share on other sites More sharing options...
nate066 Posted January 18, 2014 Share Posted January 18, 2014 Thank you so much! So would the game automaticly create a hitbox around my weapon?(Its melee) or would I have to add that some how. i think you would have to add it Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 18, 2014 Share Posted January 18, 2014 Load the weapon in your scene during editing. Make sure the hitbox is okay, save everything as a prefab. Load in the prefab with code. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2014 Share Posted January 18, 2014 Just make a prefab containing : -Weapon non collidable -A BSP Box collidable as child of Weapon In your character code : attach each frame the prebad to the hand of the character Beware physic little box agains Cylnder character controller physics will work ? you must test it. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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