Tim Shea Posted January 18, 2014 Share Posted January 18, 2014 This problem has been bugging me for a while, and nothing I can find seems to fix it. The illumination from all the point lights in my scene seems to be skewed to one side of the actual light. I have tried adjusting the range and spot light direction settings, to no avail. I've also seen old references to a point light shadow offset property, but I can't find this in the editor. The two screens show basically default settings (only diffuse color modified). I can replicate the issue with a brand new point light as well. In the first image, the light is clearly skewed to the left. In the second one, the skew is different on one surface than another. The scene has no directional lights, just ambient and point. Does anyone have an idea how to resolve this? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2014 Share Posted January 18, 2014 Strange. Shader problem or normal map ? How does it woks if you use lightmapping shader instead ? Does static light on walls have same problem as dynamic ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Tim Shea Posted January 18, 2014 Author Share Posted January 18, 2014 Switching to static didn't fix it, so I tried looking at the shaders. I noticed that the issue only occurred with the diffuse+normal shader, not with the diffuse only, so I started playing with my normal maps. I'm not sure if the .tex files were somehow corrupted or what, but opening each of the normal maps and re-saving them fixed it. Thanks! I kept fiddling with settings but didn't think to try the textures themselves. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 19, 2014 Share Posted January 19, 2014 Perhaps when you check "normal map" on the texture properties, something or LE3 conversion has gonna wrong. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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