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LE 3.1 lightmapping


YouGroove
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It seems LE 3.1 lightmapping is no more.

BSP loose lot more interest by not having lightmapping, i hope this will come back some day; i really liked 3.0 BSP + lightmapping , with static lights working as dynamic lights for models.

 

I have a question : why having "animated" shader ?

A diffuse-normal map shader should work with static models and animated characters without problem like 3.0. Or did am i wrong ?

Stop toying and make games

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The animated shader is necessary because animation is performed entirely on the GPU. This means that we get as many skinned animated characters as we want, with pretty much no performance cost.

My job is to make tools you love, with the features you want, and performance you can't live without.

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