Papa Beans Posted January 20, 2014 Share Posted January 20, 2014 Hey. Just a bug, but not sure if its for everyone so didn't feel the need to post in the bug reports section. My texture for dirt (when texture painting) has dots in the corner. I am not sure how to fix it but it is annoying. I've checked the actual texture file and there aren't dots. Thanks for your time, Cody Mihelich Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 20, 2014 Share Posted January 20, 2014 can you share a screenshot? Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Guppy Posted January 21, 2014 Share Posted January 21, 2014 Try checking the alpha channel of the texture Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Papa Beans Posted January 21, 2014 Author Share Posted January 21, 2014 I will have a screenshot the next time I start my computer up. Lately I've been busy shoveling. Quote Link to comment Share on other sites More sharing options...
beo6 Posted January 21, 2014 Share Posted January 21, 2014 i noticed the dots too on all textures i tried so far when applied as terrain texture. I wasn't sure where they come from but definetely not from the texture itself. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted January 21, 2014 Share Posted January 21, 2014 Not sure if this is a bug, but the dots come from the normal map texture. I created a few of my own terrain textures (diffuse, normal and displacement), and i had no more dots at all. The LE normal map textures for terrain seem to have transparency on them, which might cause it. My guess is that some parts are completely transparent, causing the black dots. Or, it is something else. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
beo6 Posted January 21, 2014 Share Posted January 21, 2014 I only used diffuse. All other material slots where empty. The exact same textures used to work on Leadwerks 3.0 without dots. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted January 21, 2014 Share Posted January 21, 2014 Yeps, after a closer look, it does seem that there's a black dot visible at each corner of the texture. It doesn't seem to be the texture itself, but rather when the game is run. In the editor, i see no black dots at the corners of each terrain tile, but they do appear when you run the game. There were also black dots (all over the texture, and not only at the corners) when using one of the LE normal map textures, and those dissapeared when i used my own normal map textures. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
beo6 Posted January 21, 2014 Share Posted January 21, 2014 Odd. I remember seeing dots inside the editor. Will need to look at it again when i am home. Quote Link to comment Share on other sites More sharing options...
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