toxic72 Posted January 20, 2014 Share Posted January 20, 2014 Looks good. But I suggest a lot more tutorials and beginner info. Also collision detection breaks at higher speeds. Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 20, 2014 Share Posted January 20, 2014 hi toxic see http://www.leadwerks.com/werkspace/topic/8103-gameplay-tutorial-requests-here/ or http://www.leadwerks.com/werkspace/page/tutorials/ for some tutorials. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 20, 2014 Share Posted January 20, 2014 Welcome to leadwerks. Can you tell what 'high speed' are? If you are talking about bullets, then you want to enable swept collision. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 20, 2014 Share Posted January 20, 2014 Also collision detection breaks at higher speeds. Yep this can be an issue actually, i made some FZero style prototype game, cube moving at high speed go throught walls, with LE 3.0. Need to be tested in 3.1. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted January 20, 2014 Share Posted January 20, 2014 And you have swept collision checked? Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 20, 2014 Share Posted January 20, 2014 is there a way to activate swept collision from code side? Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 20, 2014 Share Posted January 20, 2014 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitysetsweptcollisionmode-r147 1 Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 20, 2014 Share Posted January 20, 2014 thx Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
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