Jump to content

Replacing OpenAL with FMOD


Qai
 Share

Recommended Posts

I'm currently working with the Indie edition on Steam, waiting to upgrade to Standard once it becomes available. I was wondering whether the C++ exposure that is part of the Standard edition allows the suppression of the engine's default OpenAL implementation to be replaced with FMOD? I have programming experience integrating FMOD at the source code level with previous projects and would like the ability to do so with the LW engine.

Link to comment
Share on other sites

Well, the sound system is implemented as a set of abstract classes, so it actually is possible to go in and replace OpenAL completely with FMOD, without requiring the whole source code, and the rest of the engine won't know or care about the difference.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...