AggrorJorn Posted January 21, 2014 Share Posted January 21, 2014 The information log shows that there is an error in my script. The error message is being cut of and therefor I don't know in which script to look. Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 21, 2014 Share Posted January 21, 2014 Had the same problem yesterday. The default path is too long. even when I maximize the log in the script editor the path is cropped after some characters. You can fix this fast if you set C:/Leadwerks/ as project folder (if you are impatient like me ) only hope is to divine the error when you see the function behind It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Rick Posted January 21, 2014 Share Posted January 21, 2014 I think it would be nice to not include the path up to the project folder since we know what project we are running anyway. That information is basically useless and not needed. Link to comment Share on other sites More sharing options...
Josh Posted January 21, 2014 Share Posted January 21, 2014 Thank you. This is a weird design decision the makers of Lua made long ago and never changed. I always go in and change the size of the max string length, but must have missed something. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 5, 2014 Share Posted February 5, 2014 I renamed my project to "MyGamesdfsdfsdfsdfsdfsdfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff" which gives it a really long path name. Ran the interpreter with this code: local a={} a:GetPosition() It had no problem getting the file. I can't produce this error. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 5, 2014 Author Share Posted February 5, 2014 I will upload a file that will give you the error tonight. Are you running from an object script or from lua.app? Link to comment Share on other sites More sharing options...
Josh Posted February 5, 2014 Share Posted February 5, 2014 App.lua My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 6, 2014 Author Share Posted February 6, 2014 (edited) I have trouble reproducing the error now as well. You can close this thread. If I find it again, I will make a new bug post for it. *Edit Lol seriously 1 minute later I find it. The following script contains an error on line 54. Player.lua Edited February 6, 2014 by Aggror Link to comment Share on other sites More sharing options...
Josh Posted February 7, 2014 Share Posted February 7, 2014 I think you do not have the same LuaJIT DLL I do. Can you please try this? lua51.dll My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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