AggrorJorn Posted January 15, 2010 Share Posted January 15, 2010 I'm putting together a Leadwerks 2.3 User Guide. It has all the basic functions inside and outside the editor explained. I Download the LUG here. Current version: 1.01 106 pages of useful information that helps you getting around with the Leadwerks engine 2.3. This user guide is ideal for beginners but can also be used by advanced members as a reference guide. *new in version 1.01 fixed several typos fixed incorrect explanations updating the light and shadow options (Leadwerks 2.31) Camera path road node corona edit menu better mat file explanation Explanation about shaders shader usage Things that need to be added in LUG: sounds ini file and lua representative 3 Quote Link to comment Share on other sites More sharing options...
carlb Posted January 15, 2010 Share Posted January 15, 2010 I like the looks of that, can not wait till you up load to read Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Hans Posted January 15, 2010 Share Posted January 15, 2010 great resource , thanks for ya hard work Quote Link to comment Share on other sites More sharing options...
Argorius Posted January 15, 2010 Share Posted January 15, 2010 - Under models, it might be helpful to show step by step how to convert some of the purchased models (like Dexsoft) so that they function in the editor correctly. For the most part I figured it out but it would have been helpful to have. - Explain some of the possibilities that certain scripts/features/functions have and how they would be used in a game environment. An experienced user may look at a set of functions and right away see what they can do with it - a noob looks at it and says...nice...what do I do with it. - Make sure it is written for noobs...assume they dont know anything...it is easy to end up with a guide that is not detailed enough or "too advanced" for the total noob and the persons who do understand it, know enough already so that they dont really need a guide hehe. Half the time when I see a noob question and then see the answer - it is like a riddle to figure out what they mean...if you know a lot it is hard to imagine how little a noob knows! Anyway, it is probably too much work but osmething to keep in mind!!! Quote Windows XP Home Edition Service Pack 3/ Intel Q9450 @ 2.67GHz / 3.5GB DDR3 SDRAM / GeForce 8800 GTS 512 Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 16, 2010 Author Share Posted January 16, 2010 Thanks for the comments - I don't buy models from Dexsoft so I wouldn't know how this works. Maybe someone else has experience with this. This can be added later though because there a lot of people who buy these assets. - I can't program, I just try some code and see if it works. Although I understand LUA a bit better then C++, I sometimes don't know exactly how commando's work. However, when Josh makes some new tutorials I might get better at it. I think I'll make a separate Lua user Guide for this. - I'm trying to make this User guide at a way so that every one can work with the engine. It doesn't mater whether you can program, model, animate or texture. When there are chapters that are unclear to users they can report that and I'll make some adjustments. B) Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 16, 2010 Share Posted January 16, 2010 I like the concept and its very generous of you to take the time and even open yourself to the inevitable onslaught of questions. Perhaps just focus on LUA since its the common language that most of us will be using alongside whatever other language. As for the dexsoft models, eh... actually it would apply to basically any model... the problem is there are so many different possible conversion methods... so do you just focus on the model after its been converted to gmf or do you try to cover all of the conversion processes? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 16, 2010 Author Share Posted January 16, 2010 I like the concept and its very generous of you to take the time and even open yourself to the inevitable onslaught of questions. Perhaps just focus on LUA since its the common language that most of us will be using alongside whatever other language. As for the dexsoft models, eh... actually it would apply to basically any model... the problem is there are so many different possible conversion methods... so do you just focus on the model after its been converted to gmf or do you try to cover all of the conversion processes? At first I''l just try to make a non-coding User guide. There are a few lines of code in it, but they are not explained in usage. They are just examples. I will probably only make somehting Lua. Going into another language would be suïcidale. I see that conversion of models needs more attention then I originally thought. I wrote a few lines about the conversion tools, but that probably isn't enough. I'll spend some time on how the conversions work, but i'm goign to finish the guide first, so that I can release it this weekend. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 16, 2010 Share Posted January 16, 2010 At first I''l just try to make a non-coding User guide. There are a few lines of code in it, but they are not explained in usage. They are just examples. I will probably only make somehting Lua. Going into another language would be suïcidale. I see that conversion of models needs more attention then I originally thought. I wrote a few lines about the conversion tools, but that probably isn't enough. I'll spend some time on how the conversions work, but i'm goign to finish the guide first, so that I can release it this weekend. I think Mack has a good point, I'd just stick to the LE specific tools and their use, otherwise you'll end up being expected to "debug" peoples entire workflow from start to finish. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 16, 2010 Share Posted January 16, 2010 A concise guide like this sounds great. I'm sure a lot of people will be very grateful, thanks Aggror. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Canardia Posted January 16, 2010 Share Posted January 16, 2010 We should have 3 kinds of tutorials: 1) How to start with LE (doesn't exist yet, although the official tutorials cover an essential part of that) 2) How to use LE (looks like this tutorial is gonna do that) 3) How to make a game with LE as fast and efficient as possible (Power Tutorial tries to cover that) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 16, 2010 Author Share Posted January 16, 2010 We should have 3 kinds of tutorials: 1) How to start with LE (doesn't exist yet, although the official tutorials cover an essential part of that) 2) How to use LE (looks like this tutorial is gonna do that) 3) How to make a game with LE as fast and efficient as possible (Power Tutorial tries to cover that) When Josh is back from his weekend of I will ask him what kind of tutorials he is making. I hope to see some updated videos instead of new feature tutorials. 1 Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted January 16, 2010 Share Posted January 16, 2010 Yeah i agree with the tutorials, would be great, and thanks for your hard work on this Aggror. It will come in very useful for me Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 17, 2010 Author Share Posted January 17, 2010 I've updated the index. only thing left to write about are Terrain editor Model viewer Texture editor Conversion methods I think that I'll do the texture editor and conversion methods later this week. 3 Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 17, 2010 Share Posted January 17, 2010 nice work. Very generous of you to devote so much time and effort to this. +1 to you sir. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 17, 2010 Share Posted January 17, 2010 Very Generous of you Aggror as others have said, thank you for your time Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 17, 2010 Author Share Posted January 17, 2010 Thanks Marley, I'm afraid I can't finish it this weekend. I'm half way done with the terrain editor and I need to do the Leadwerks SDK and model viewer. I promise that it will be availeble for download aprox 1 week. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 17, 2010 Share Posted January 17, 2010 I wouldn't rush it. If it's going to take a while longer to get it how you want it that's fine, we are patient people Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 17, 2010 Share Posted January 17, 2010 Thanks Marley, I'm afraid I can't finish it this weekend. Oh thats quite alright Aggror ... ready to DL monday night will be fine ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Hans Posted January 17, 2010 Share Posted January 17, 2010 That sounds great, but yes if it dont look right dont post it till it is Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 20, 2010 Author Share Posted January 20, 2010 Due to some overwork I wasn't able to finish it today. I'm going to skip the model conversion for a while as I need to research that first before I can start writing about it. I jsut saw the edit menu in the terrain editor. Thats quite the menu as well but I'm gonna skip that for now. only thing remaining is the explanation about the deault lua menu's and special objects. index updated. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 20, 2010 Share Posted January 20, 2010 Due to some overwork I wasn't able to finish it today Its no good Aggror we are going to have to sack you ... seriously I agree with Pixel I wouldn't rush it. If it's going to take a while longer to get it how you want it that's fine it will be ready when its ready .. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 24, 2010 Author Share Posted January 24, 2010 Uploaded the first version of the Leadwerks 2.3 - User Guide. http://leadwerks.com/werkspace/index.php?/page/index.html?record=16 Quote Link to comment Share on other sites More sharing options...
carlb Posted January 24, 2010 Share Posted January 24, 2010 just had a quick look and it looking good will later on have a good look at it keep it up and thanks Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Josh Posted January 24, 2010 Share Posted January 24, 2010 This is really good. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
smishra Posted February 14, 2010 Share Posted February 14, 2010 Uploaded the first version of the Leadwerks 2.3 - User Guide. http://leadwerks.com/werkspace/index.php?app=downloads&showfile=88 The link does not seem to work. Has the file been moved? Thanks Sanjay Quote Link to comment Share on other sites More sharing options...
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