YouGroove Posted January 22, 2014 Share Posted January 22, 2014 Even With auto save disabled in options , LE3 auto saves a map when running the game. How to test : - Just take a map , add a green cube - then run the game, then stop the game - open a new map, do nothing - Re open first map : you can see it has been auto saved with the green cube Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 22, 2014 Share Posted January 22, 2014 I guess its not a bug. autosave means it will save your map all X minutes automaticly. on run it have to save the map to compile it. It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Rick Posted January 22, 2014 Share Posted January 22, 2014 @YouGroove, the executable that fires up when you run the game is reading in the map you are working on. The map file has to be saved in order for the executable to read your changes to the map correctly. Link to comment Share on other sites More sharing options...
YouGroove Posted January 22, 2014 Author Share Posted January 22, 2014 Sorry other software 3D engine, nothing has been saved by running a map. After running it, if you load another map then it ptoposes you to save or not. That's not natural to save stuff and files just running them , software don't work like that could it be Blender, Visual Studio and all existing software. Could be some MyMap_temp_run.map that would be run instead of saving the map you are running on. Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted January 22, 2014 Share Posted January 22, 2014 It's working as intended. Visual Studio and every IDE I've ever seen do the same thing. If you compile the application, all modified files are automatically saved. Link to comment Share on other sites More sharing options...
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