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Textures in Silo 3D


Laurens
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Hi guys,

 

I have recently created some placeholder art for my game but have a hard time getting the textures showing. I exported the model from Silo to OBJ and used obj2gmf to convert it to GMF. When I open the model with the ModelViewer it says "<none>" when I expand the "Surfaces" tree though. The .MTL file is empty. Since I read this is the material definition file for an OBJ, I suspect this has something to do with it.

 

I remember several people using Silo here as well. Has any of you encountered this issue before?

 

Thanks!

 

EDIT:

 

Included the model. Don't mock my programmer art ;)

 

banana.zip

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do you own silo or are you using the trial version? perhaps the trial version has some limitations for saving... I dont know its been quite awhile since i used silo...

 

but here is your banana with material added in the gmf... i used uu3d

banana.gmf

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I have bought the Pro versions so I should not be limited.

 

Thanks a bunch though :huh:

 

I'll consider getting UU3D as well.

 

 

UU3D is certainly a tool I'd hate to be without, well worth the outlay in my opinion.

 

do you own silo or are you using the trial version? perhaps the trial version has some limitations for saving... I dont know its been quite awhile since i used silo...

 

 

 

I think the Silo' trial is fully functional for the first 30 days it then defaults to a "learning" version what ever that entails. ;)

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