Laurens Posted January 16, 2010 Share Posted January 16, 2010 Hi guys, I have recently created some placeholder art for my game but have a hard time getting the textures showing. I exported the model from Silo to OBJ and used obj2gmf to convert it to GMF. When I open the model with the ModelViewer it says "<none>" when I expand the "Surfaces" tree though. The .MTL file is empty. Since I read this is the material definition file for an OBJ, I suspect this has something to do with it. I remember several people using Silo here as well. Has any of you encountered this issue before? Thanks! EDIT: Included the model. Don't mock my programmer art banana.zip Quote Link to comment Share on other sites More sharing options...
cassius Posted January 16, 2010 Share Posted January 16, 2010 I stopped using silo because it does not support dds format Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted January 16, 2010 Share Posted January 16, 2010 do you own silo or are you using the trial version? perhaps the trial version has some limitations for saving... I dont know its been quite awhile since i used silo... but here is your banana with material added in the gmf... i used uu3d banana.gmf Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Laurens Posted January 16, 2010 Author Share Posted January 16, 2010 I have bought the Pro versions so I should not be limited. Thanks a bunch though I'll consider getting UU3D as well. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 16, 2010 Share Posted January 16, 2010 I have bought the Pro versions so I should not be limited. Thanks a bunch though I'll consider getting UU3D as well. UU3D is certainly a tool I'd hate to be without, well worth the outlay in my opinion. do you own silo or are you using the trial version? perhaps the trial version has some limitations for saving... I dont know its been quite awhile since i used silo... I think the Silo' trial is fully functional for the first 30 days it then defaults to a "learning" version what ever that entails. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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