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Exporting models from 3DS Max for use in Leadwerks


Sherlock
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Hello all!

 

I've been googling for the past 30 mins, and cannot find an up-to-date method of grabbing something I've created using 3DS Max (which includes materials, UVW maps + animations) and exporting it for use in Leadwerks.

 

As such, I would appreciate some help from the community! ;D

 

Kudos,

Sherlock

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This is done by putting an exported FBX file into your project models folder. The editor will automatically convert it. You then need to copy all your texture files into the materials folder and the editor will convert them to textures. Then you need to convert the textures to materials (right-click on each one and I think it's the last option). Finally, double click the model file in the editor and drag the materials to the appropriate parts to assign them. This is done from memory but it's something close.

 

Here's to hoping that one day Josh will automate this process.

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