codeape Posted January 26, 2014 Share Posted January 26, 2014 Glyphy, a text renderer implemented using OpenGL ES2 shaders: http://tech.slashdot.org/story/14/01/15/187216/glyphy-high-quality-glyph-rendering-using-opengl-es2-shaders https://code.google.com/p/glyphy/ Glyphy uploads typeface vectors to the GPU and renders text in real time, performing perspective correct antialiasing. Maybe this could be useful for the Engine Josh. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 26, 2014 Share Posted January 26, 2014 High quality and vectors means more power GPU to do that , so less fast than simple method ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
codeape Posted January 26, 2014 Author Share Posted January 26, 2014 High quality and vectors means more power GPU to do that , so less fast than simple method ? Better quality and flexibility though Quote Link to comment Share on other sites More sharing options...
Josh Posted January 27, 2014 Share Posted January 27, 2014 Heh, that's pretty cool. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
codeape Posted January 27, 2015 Author Share Posted January 27, 2015 Ok this is pretty cool. I sugested that Limit Theory (a awesomely looking and upcoming space game) to implement SDF: http://forums.ltheory.com/viewtopic.php?f=6&t=2137&p=28611&hilit=sdf#p28611 After a couple of months he did it! With better font render quality and performance than the old solution (through SFML): http://forums.ltheory.com/viewtopic.php?f=12&t=3875&p=75231&hilit=sdf#p75231 Here is the result (30:01 in to the dev video ... the link point to that part of the video ): I think you should do what he did. Implement SDF your self and do not use third party stuff. Quote Link to comment Share on other sites More sharing options...
codeape Posted January 28, 2015 Author Share Posted January 28, 2015 Freetype-gl uses SDF: https://github.com/rougier/freetype-gl The result look good. Quote Link to comment Share on other sites More sharing options...
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