Mordred Posted January 27, 2014 Share Posted January 27, 2014 Hello fellow Leadwerkers, i'm writing, because i again have some trouble. I have several textures, called "Plant_a", "Plant_b", "Plant_c" and so on. They do fit on models named the same way. The problem is, if i start converting some of those textures (strangely not all) to a material the Engine keeps telling me "File Plant.mat already exists, do you wish to overwrite it?". Even though, when i delete that file, the engine does create a new one, but the name in the assets tab is smth. different (Instead of callint it Plant_a it's maybe Plant_x since i renamed the file once to Plant_x to get over that issue --> didnt work). Does anyone had the same issue and might know a solution for this? In short: Texturefile named "Plant_a" shall be converted to a material Message "File Plant.mat already exists, do you want to overwrite?" Hitting yes --> exery model that had the old "Plant.mat" texture is changed to the new one (and thus it's not fitting anymore). Quote Link to comment Share on other sites More sharing options...
Rick Posted January 27, 2014 Share Posted January 27, 2014 Yeah, I think this is a bug. Go to your project directory where you are creating these and see what's in there. You can manually delete things if you need. I have issues with this for scripts and other things as well. Quote Link to comment Share on other sites More sharing options...
Mordred Posted January 27, 2014 Author Share Posted January 27, 2014 Yea, i already deleted that file, but the problem is, i have like 8 or 10 textures, who all get the same name, so i can't use like 8 to 10 models, since the materials they use always change, depending what texture i create. Maybe it's important to know, that those texture files are in .dds format? Does it change anything? Can it be an error in the creation process of those files? Quote Link to comment Share on other sites More sharing options...
Rick Posted January 27, 2014 Share Posted January 27, 2014 If I understand correctly, you could put the same named textures in different folders maybe? Then make the different materials in different folders also. 1 Quote Link to comment Share on other sites More sharing options...
Mordred Posted January 27, 2014 Author Share Posted January 27, 2014 Thanks Rick! I didn't come to that idea, it seems to work now, even though it's a bit "wastefull" to have to do this Quote Link to comment Share on other sites More sharing options...
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