cassius Posted January 27, 2014 Share Posted January 27, 2014 I just loaded a new model into editor and its very dark. Increasing diffuse brightness makes no difference. Any one know where I am going wrong? It has a matfile. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
shadmar Posted January 27, 2014 Share Posted January 27, 2014 Lightsource missing?, if not try recalculating the normals in the model editor. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
gamecreator Posted January 27, 2014 Share Posted January 27, 2014 Or, if you put a shape (like a box) in the map does it light correctly? Could it be just that the model is mapped with a black texture? Quote Link to comment Share on other sites More sharing options...
cassius Posted January 27, 2014 Author Share Posted January 27, 2014 Its a model of an old water well I made in a3d app. The texturesare gray brick and a wood roof. I got rid of it and am just starting again.Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted January 27, 2014 Author Share Posted January 27, 2014 Just made another model. exported it as gmf. Works fine.Strange. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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