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Leadwerks animated textures


nate066
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Yes add to uniforms

 

uniform float currenttime;

 

Then change

 

 //Modulate blend with diffuse map
outcolor *= texture(texture0,ex_texcoords0);

 

to something like :

 

 //Modulate blend with diffuse map
outcolor *= texture(texture0,ex_texcoords0+currenttime/1000);

 

texture will then scroll slowly in U and V if not clamped.

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  On 1/29/2014 at 4:35 PM, shadmar said:

Its an engine uniform. So it always updated by the engine. No need to set it.

Is there a way to use a folder with a image sequence inside to animate the the texture on the model. It would be a lot more powerful then just moving the uv's.

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Yeah you can do that in lua, no need to make any special shader.

 

Just load textures 1-20 or whatever number of frames you have in a table in script:start

Then change texture every frame using something like this in update()

 

i=i+Time:GetSpeed()

if i>20 then i=1 end

material:SetTexture(tableoftextures[math.floor(i)])

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  On 1/29/2014 at 7:50 PM, shadmar said:

Yeah you can do that in lua, no need to make any special shader.

 

Just load textures 1-20 or whatever number of frames you have in a table in script:start

Then change texture every frame using something like this in update()

 

i=i+Time:GetSpeed()

if i>20 then i=1 end

material:SetTexture(tableoftextures[math.floor(i)])

Thanks Shadmar, I haven't been able to test it out yet but i will post what i do with it.

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  • 11 months later...

I'm here because I was searching for information on moving a texture. Actually, my intent was the idea of creating a conveyor belt. But, then I wondered how to implement the motion. I suppose you could set up physics in such a way as to cause the player to slide across the surface at the same speed as the texture... Do any of you have experience with this implementation idea?

 

UPDATE: As an alternative, I could create the belt as a animated model. But, then I have to figure out how to implement the interaction between things and the belt motion???

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