shadmar Posted January 29, 2014 Share Posted January 29, 2014 Maybe I'm just crazy but I'm doing shaders for Micheal_J's game http://roguesystemsim.com and if I import his FBX files normally, I can't seem to get second UV channel to texture scroll, not matter what I do it scrolls in both U and V even if I just need to scroll U. If I re-export the FBX as GMF through UU3D it all works okay. ECS_busAlevel3.FBX - original fbx exported from MAX 2 uv channels ==> Seems to scroll UV -> Bug? ECS_busAlevel3_UU3D_TO_GMF.mdl -> same one but re-exported as gmf 2 uv channels ==> scrolls U ->OK Full test project attached with shaders. I dont understand what is happening. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted February 4, 2014 Share Posted February 4, 2014 A quick shader test reveals they are definitely different: fragData0 = vec4(mod(ex_texcoords1.x,1.0)); My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael_J Posted February 4, 2014 Share Posted February 4, 2014 Thanks for looking in to this. Let me know if I can help in any way... --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted February 8, 2014 Share Posted February 8, 2014 I have contacted the programmer who wrote the converter regarding this issue. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted February 15, 2014 Author Share Posted February 15, 2014 This now works in the beta. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted February 15, 2014 Share Posted February 15, 2014 Great! My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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