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Question About Optimisation


Dan22
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Hello, I have just migrated to leadwerks recently from the source engine. As you may know they are quite similar, however on the source engine there was a "nodraw" texture which you would put on brush faces which you do not see which is one of the basics of optimisation. Also, in what way does areas get rendered? I ask this as in source you could use portals which is a brush that would not render anything behind it unless it is triggered either by looking in the direction or opening a door ect. Overall what I would like to know is some common optimisation methods and if you do have a "nodrawing" texture then if you could reply with the name of this texture. Thanks.

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