beo6 Posted January 30, 2014 Share Posted January 30, 2014 I noticed a very odd crash. when i use ForEachVisibleEntityDo the game crashes with: --------------------------- Error --------------------------- Assert failed. --------------------------- OK --------------------------- When i played around a bit to reproduce i noticed that it only crashed when the entity was at a specific distance to the camera or something like that. I only created a completely new project and changed the attached files. (App.lua and the map with one entity) ForEachVisibleEntityDo_crash.zip Link to comment Share on other sites More sharing options...
Josh Posted January 31, 2014 Share Posted January 31, 2014 It has something to do with occlusion queries and context switching...let me see... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 31, 2014 Share Posted January 31, 2014 Okay, that was easy to fix. It was a problem with the ForEachVisible... command. Expect an update this weekend. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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