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Crash on ForEachVisibleEntityDo when entity is too far away!?


beo6
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I noticed a very odd crash.

 

when i use ForEachVisibleEntityDo the game crashes with:

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Error

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Assert failed.

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OK

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When i played around a bit to reproduce i noticed that it only crashed when the entity was at a specific distance to the camera or something like that.

 

I only created a completely new project and changed the attached files. (App.lua and the map with one entity)

ForEachVisibleEntityDo_crash.zip

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