Schoppy0384 Posted January 31, 2014 Share Posted January 31, 2014 Hi, I am working on a simple RTS Game. Right now I think about how I could best implement a minimap. And secondly, the Fog of War. Maybe someone has done it before something. I'm grateful for all the tips. Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 31, 2014 Share Posted January 31, 2014 Minimap: how you generate your map? if you use a .raw I would use the .raw to generate the minimap so you can calculate playerpositions on the map Fog of War: every unit should have a view/attack radius. dont draw what is not in the viewradius. for the fog itsself you can use a shader or just some kind of light. its up to you how it should look like. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
gamecreator Posted January 31, 2014 Share Posted January 31, 2014 Here's some fog code: http://www.leadwerks.com/werkspace/topic/7624-still-no-fog/#entry60931 And you'd use the 2D drawing functions to draw your minimap: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/context/ Quote Link to comment Share on other sites More sharing options...
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