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FBX not converting


bandrewk
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Hello,

 

we have found a bug while importing .fbx files into Leadwerks. Sometimes, for whatever reason, they won't be converted to .mdl files. The editor is not showing any error, quite the contrary, it is logging that the conversion has completed successfully:

 

Converting "models\petrol station\roof.fbx"...

Input: C:/Users/x/Desktop/Environment/Environment/Models/Petrol Station/roof.fbx

Output: C:/Users/x/Desktop/Environment/Environment/Models/Petrol Station/roof.mdl

FBX: Initializing scene...

FBX: File version: 6.1.0

FBX: Importing scene...

 

The roof.mdl is not existent. I attached the .fbx that is causing this bug.

 

Thank you.

 

roof.zip

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Ok when importing i have FBX2MDL.Exe that is crashing only. So convertion fails.

Should be stiked or pinned somewher, i repost a working setting for static meshes from Blender to FBX ;

export.jpg

 

Alos i recommend using Blender 2.68 and above (even if older versions works well).

 

@bandrewk : Could you post your blender file please ?

  • Upvote 1

Stop toying and make games

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Rick. When expoting fbx from uu3d I just unticked animation and left the rest at default values. It wasn;t a character though. With character models I convert to gmf.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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