YouGroove Posted February 3, 2014 Share Posted February 3, 2014 The most you can assemble several objects as one , the better the game will be faster. Some engines propose this "combining" model feature. For example a static columns models instead of beeing alone, combined as one model, the engine will have one entity. Could LE3 have that in the future ? (I assume prefab is just instancing, not combining as the your prefab will always keep a sub objects hierarchy) 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Mordred Posted February 3, 2014 Share Posted February 3, 2014 +1 But: From what i heard before that might lead to performance issues at some scale. For e.g. if you have 10 objects, each behind the other, and you're only able to see the one in front of you it seems to be so as if only the first (for you visible) model is being loaded / rendered. If you combine those 10 to a single entity the engine would have to load all 10 at once to only view the first one. Pls. correct me if i'm wrong. Nevertheless i would prefer that option myself too, since it makes life in some cases easier. so i'm still supporting this request Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 3, 2014 Author Share Posted February 3, 2014 If you combine those 10 to a single entity the engine would have to load all 10 at once to only view the first one. It depends on what you combine. 10 buildings : BAD as you can see nearest and not others or use different LOD on distant ones. 10 windows of same building : GOOD , as with LOD you will show 10 windows or hide them , individual window object would just not good for performance. 10 Stone rocks, or Stone floor plates in same place : GREAT , as they are small objects , in same place, with LOD hide them as one object onec you are far from their place. To resume : Good for objects in the same place if we can say You have just to import one FBX individual model in LE3 , place it where you want, and group models that are nearest in same place. Only combine what make sense ------------- Even LE3 should be able to combine BSP stuff, like BSP of the same room, and an old request : "Merge double vertex geometry of BSP objects". Rotating / moving a vertex has a cost and BSP has lot of double or triple vertexes. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted February 4, 2014 Share Posted February 4, 2014 +1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted April 21, 2014 Author Share Posted April 21, 2014 Reposting to refresh this old suggestion. Combine will mean less draw calls, optimizing a lot the game. Specially if you make your level using 3D tiles. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted April 21, 2014 Share Posted April 21, 2014 +1 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
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