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Graphic glicth


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Using simple materials and maps, we can see a glicth inside some sort or room.

bug5.jpg

 

How to test :

- Launch LE3 and create a new map

- Dezip attached Zip

- Put "start.map" on your "maps" folder

- Copy "myMats" forlder from zip on your "Materials" directory

- In Editor, load new map and run the game, move camera inside the sort of house to see the problem.

bugs.zip

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When moving camera near it , it don't shows, only at some distance.

 

You have the map and materials to test it also.

Another simple example :

bug7.jpg

 

It's related to BSP as geometry is really different from real EXTRUDE function from 3D modeling software.

(For example the level above would be one model only with traditionnal modeler)

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Just remade the model and exported from Blender : No more BSP seams issues.

But now there is shadows glicthes on simple model.

bug8.jpg

 

Another problem :

trying to apply a material to the material it don't shows ?

The model has UV Mapping, perhaps it's UV Mapping is too small values ?

room.zip

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It's working as intended. You might want to increase the lighting quality.

 

With shadow mapping, a little extra padding has to be given to the depth test or you will get shadow acne, since the shadow map has a limited resolution and the luxels cover an area larger than one screen pixel.

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