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nav mesh and csg


Rick
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It looks like the inside "floor" of solid csg puts a navmesh there. Put a big block csg in your scene. Build the navmesh, then go inside the block and you'll see the navmesh there on the ground, which isn't reachable. Might not be a huge deal but seems odd that it does that so thought I'm post something.

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The navmesh system works by voxelling polygons. Even though the CSG brushes are solid objects with volume, they are treated as polygons, so the interior path is correct.

 

It looks like recast might actually have some support for convex hulls, which means in the future we could use that to eliminate this and maybe run a little fast. But I don't consider this a bug.

My job is to make tools you love, with the features you want, and performance you can't live without.

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