SlipperyBrick Posted February 4, 2014 Share Posted February 4, 2014 Hey guys, I would like to know how I can use an animation file in Leadwerks that I made in Maya or 3DS Max. At the beginning of my game I would like this animation to play, would I need to make a camera in Leadwerks and then write a script for the location of my animation file and for it to play? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 4, 2014 Share Posted February 4, 2014 You'll need export to FBX from Maya and 3DSMax. What do you want to export exactly ? Camera, character animations, both and a level ? I know we can export bones animations to FBX, for object position/Rotation i don't know ( i'll give a try). 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 4, 2014 Share Posted February 4, 2014 You can export position and rotation from 3d editors to leadwerks. Export to fbx Drag the fbx in your scene where you want it to play. Attach the camera to the animation object When the level starts, start playing the animation. When the animation is done, decouplen the camera from the animation. 2 Quote Link to comment Share on other sites More sharing options...
cassius Posted February 4, 2014 Share Posted February 4, 2014 I don.t now lua, I use c++ but I would load and positin the character incode after finding the correct sequence in the animatin edior by entering the start and end frames. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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