Marleys Ghost Posted January 17, 2010 Share Posted January 17, 2010 This is a basic, quick and easy procedure. You will need L3DT installed which can be found HERE Open L3DT File > New Project Select Designable map (recommended) Click next Presets : set to Better for FPS Click next Click next again Click next again Check the Heightfield box Click ok Wait....... Wait some more ...... Right click on the heightfield image Select Export > Export active map File format = Raw File name whatever and wherever Click ok Open the Leadwerks Editor Create a terrain in the Leadwerks Editor using default settings Click import Select the map called whatever and saved wherever with L3DT Set the altitude to around 400 to test. "Painting" and "Decorating" is up to you, as are final tweaks and adjustments to the terrain. I hope this will be of some use to someone. 1 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Rick Posted January 17, 2010 Share Posted January 17, 2010 Very handy. Thank you! Quote Link to comment Share on other sites More sharing options...
knocks Posted January 17, 2010 Share Posted January 17, 2010 Quick question, how can we import the texture alpha maps ? Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
Paul Posted January 17, 2010 Share Posted January 17, 2010 How would I hide the edge of the terrain and the water plane from the player? When I add the water plane it gives the effect the terrain is surrounded by water when land would be more suitable, however I still need lakes. Quote Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 17, 2010 Author Share Posted January 17, 2010 Very handy. Thank you! You are welcome Rick. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 19, 2010 Author Share Posted January 19, 2010 @Knocks : Why would you want to? I don't think you can directly. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 19, 2010 Author Share Posted January 19, 2010 @Paul: If I understand you correctly, then you'd have to design the map to your requirements. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
knocks Posted January 19, 2010 Share Posted January 19, 2010 I like to map out paths, roads and villages etc in l3dt on a texture layer as a base template for an area . Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 19, 2010 Author Share Posted January 19, 2010 I like to map out paths, roads and villages etc in l3dt on a texture layer as a base template for an area . What about saving it as a texture from L3DT and then using that as the base texture layer in the editor, setting to "fit to terrain"? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 20, 2010 Author Share Posted January 20, 2010 I should add if you try to use the texture from L3DT then use that as the base texture layer in the editor, setting to "fit to terrain", there seems to be an issue with this setting saving correctly in the .sbx file. Luckily "Mack the Hack" has found a temporary solution. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
knocks Posted January 23, 2010 Share Posted January 23, 2010 Good idea, i didn't think of doing that Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 23, 2010 Author Share Posted January 23, 2010 Good idea, i didn't think of doing that Its not something I have tried so I cant say if it would work, might pay to look at the file format of the Alpha_ xxxxx .DDS that the editor creates when saving a map. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted February 8, 2010 Share Posted February 8, 2010 This is really helpful. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
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