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Scaling meshes - better performance if uniform


Rastar
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I am scaling planar (ie y=0) mesh patches for a simple terrain using heightmap displacement in the vertex shader. Is there a performance difference between uniform scaling

 

mesh:SetScale(scale, scale, scale)

 

and non-uniform one

 

mesh:SetScale(scale, 1, scale)

 

? I remember reading somewhere (non Leadwerks- related) that uniform scaling would perform better, but can't actually see why.

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