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Execute scripts in editor


Rastar
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It has been mentioned before, but better twice than never rolleyes.gif :

 

It would be fantastic if scripts could be executed in the editor. A simple annotation like "RunInEditor" or so would do. That would open up a plethora of use cases. In addition, the screenshot rendering would take into account those scripts (right now it seems to be a copy of the editor views).

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Yes, and for seeing procedurally generated stuff in the editor. I am creating meshes in scripts, and 1) I see the result only when running the game, and 2) only see it shaded, but I would prefer wireframe mode to see if the structure is correct.

 

There are also many applications I'm thinking of where I would like to be able to draw a path in the editor using some gizmos, and then create something along that path, e.g. extruded geometry (roads), or make something follow that path (e.g. a camera).

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