Rastar Posted February 9, 2014 Share Posted February 9, 2014 If I check the "Normal map"flag in the texture editor - is the normal map then encoded in some way? For example, like the xy components stored in two channels (green/alpha, maybe) and the third has to be extracted using sqrt(1-g*g - a*a) ? Quote Link to comment Share on other sites More sharing options...
shadmar Posted February 9, 2014 Share Posted February 9, 2014 height used to be stored in alpha in the old days but I think it's just a "normal" map now. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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