YouGroove Posted February 9, 2014 Share Posted February 9, 2014 To be pinned. Here is the good settings when exporting from Blender to FBX. You can change some parameters at export like Scale and Forward (direction facing) for example. Include Animation and All ACtions are the only two to check if you want complete lenght animation track imported on Blender 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 9, 2014 Author Share Posted February 9, 2014 It depends on model some times add more animation option at export or animatiosn could not export. It's up to you to try other options if first failed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Guppy Posted April 22, 2014 Share Posted April 22, 2014 Do you bake IK animations to FK before exporting ? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
YouGroove Posted April 22, 2014 Author Share Posted April 22, 2014 I use IK on bones when animating to help make better and faster animations. It remains skeletal animation with standard bones as you store keyframes with LocRotScale. Nothing to bake. What do you mean by IK ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Guppy Posted April 22, 2014 Share Posted April 22, 2014 IK = inverse kinematics - bones are "automagically" rotated/moved based on rules & constraints you set up FK = Forward kinematics - each bone is manually rotated/moved The idea of baking IK to FK is that the engine may not understand the rules & constraints you set up in IK. Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
YouGroove Posted April 22, 2014 Author Share Posted April 22, 2014 Yes BLender standard IK. No problem as you store keyframes, it remains bones animation. I just tested some FBX export , and no problem for LE3. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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