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Blender Export


YouGroove
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To be pinned.

 

Here is the good settings when exporting from Blender to FBX.

 

Blender_Export.jpg

 

You can change some parameters at export like Scale and Forward (direction facing) for example.

 

Include Animation and All ACtions are the only two to check if you want complete lenght animation track imported on Blender

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Stop toying and make games

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  • 2 months later...

IK = inverse kinematics - bones are "automagically" rotated/moved based on rules & constraints you set up

FK = Forward kinematics - each bone is manually rotated/moved

 

The idea of baking IK to FK is that the engine may not understand the rules & constraints you set up in IK.

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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