james1943 Posted February 9, 2014 Share Posted February 9, 2014 could any one tell me how to create a sky box in le 3.1 Quote Link to comment Share on other sites More sharing options...
Shirk Posted February 9, 2014 Share Posted February 9, 2014 Make a box with the caulk texture, and then select the faces you want to make a skybox and apply the skybox material to it. Quote Link to comment Share on other sites More sharing options...
shadmar Posted February 9, 2014 Share Posted February 9, 2014 If you're using the beta you can do this with kleptos postprocessing shader (look in the workshop) or you can parent a big plane o the camera and paint it with a skybox texture. (also a script in the workshop) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
cassius Posted February 10, 2014 Share Posted February 10, 2014 In le 2 two lines of code produced a skybox. Is there similarcode for le 3.1? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted February 10, 2014 Share Posted February 10, 2014 Camera::AddPostEffect("skybox.lua") (See's Klepto's effect). Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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