Rick Posted February 9, 2014 Share Posted February 9, 2014 I want to be able to push back an entity in a "backward" direction from where the pick that I did for shooting them happened. So they could be sideways point a different way but if I shoot them from the side I want them to be pushed the opposite side, instead of what I currently have which is always backward which assumes I shot them from the front. I'm assuming I use the pickinfo.normal somehow to get this? I'm just not confident with how to use it correctly. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 9, 2014 Share Posted February 9, 2014 Seems like this would be the function to use http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entityaddpointforce-r191 It mentions bullet impact specifically. But I've never done it so don't know for sure. Quote Link to comment Share on other sites More sharing options...
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