YouGroove Posted February 9, 2014 Share Posted February 9, 2014 On the scene tab , take some static model Check : Nav obstacle = "True" Click elsewhere to select another object Select back the first object and you have : Nav Obstacle = "different" ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2014 Share Posted May 11, 2014 When you have a hierarchy of objects selected, some settings like this only get assigned to the top-level entity. This is because some settings could cause horrible slowdown if they were assign to an entire hierarchy. For example, entity mass is one of these where you only want the top-level entity to have mass. So it;s intended behavior. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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