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MrIslomaniac
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try it as TMesh and LoadMesh

 

EDIT--is this model your entire scene? so you are importing one giant model that has several models built in it?

 

this more than likely will not fix your problem then... you should fix the normals of that model in your modeling app or with uu3d

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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Well it's not big, just 6000 polygons and it consists of some buildingt, approcimately 100 meters x 100 meters

I am using 3ds Max and I don't seem to find a way to flip normals, looking in google now.

 

well does the entire model have this inverted look or just that area you showed in the picture?

 

im sure there is a way to check/invert normals in 3dsmax... there are plenty of users here they can probably tell you how to do it as well...

 

or if you trust someone enough that has uu3d, they could always fix it for you...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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