MrIslomaniac Posted January 17, 2010 Share Posted January 17, 2010 I made small model today, but i am getting weird results when I load it in the editor (->attached file). So I loaded it with another engine: works just fine. A friend of mine says that he is getting such a result, when his Z-Buffer is missing. Any ideas? Dustin Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 17, 2010 Share Posted January 17, 2010 looks like the normals are inverted... weird. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Niosop Posted January 17, 2010 Share Posted January 17, 2010 It's hard to say for sure from that picture, but it looks like your normals are flipped. You could try fixing them in your modeling program or use the FlipMesh function to flip it and see if it looks better. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
MrIslomaniac Posted January 17, 2010 Author Share Posted January 17, 2010 Tried this, but now it just crashes on startup -.- TModel scene=LoadModel("TestMap.gmf"); FlipMesh(scene); Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 17, 2010 Share Posted January 17, 2010 try it as TMesh and LoadMesh EDIT--is this model your entire scene? so you are importing one giant model that has several models built in it? this more than likely will not fix your problem then... you should fix the normals of that model in your modeling app or with uu3d Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MrIslomaniac Posted January 17, 2010 Author Share Posted January 17, 2010 Well it's not big, just 6000 polygons and it consists of some buildingt, approcimately 100 meters x 100 meters I am using 3ds Max and I don't seem to find a way to flip normals, looking in google now. Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 17, 2010 Share Posted January 17, 2010 Well it's not big, just 6000 polygons and it consists of some buildingt, approcimately 100 meters x 100 meters I am using 3ds Max and I don't seem to find a way to flip normals, looking in google now. well does the entire model have this inverted look or just that area you showed in the picture? im sure there is a way to check/invert normals in 3dsmax... there are plenty of users here they can probably tell you how to do it as well... or if you trust someone enough that has uu3d, they could always fix it for you... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MrIslomaniac Posted January 17, 2010 Author Share Posted January 17, 2010 I found a solution with 3ds max =) Thanks guys Dustin Quote Link to comment Share on other sites More sharing options...
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