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Import NavMesh - Modify Navmesh


YouGroove
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  • 2 weeks later...

Navmesh modification by code is important too for dynamic obstacles.

 

Yes letting user be able to do it, could be very efficient, as it would just be edit some polygons by code.

Could be powerfull specially if you oculd import your own navmesh.

 

For some RTS, making some navmesh like a grid and putting buildings only on square polygons where buidling is allowed.

Once you put a building , just removethe square wher it is from Navmesh.

Stop toying and make games

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i thought only the automatic navmesh generation was taken out and we should call the navmesh generation method manually. However it takes minutes until it is finished. So i wonder how the dynamic navmesh generation was done in the first place and if that would also take minutes on a terrain.

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