YouGroove Posted February 11, 2014 Share Posted February 11, 2014 LE3 don't have integrated tool to make some executable and some zippes and encrypted files containing all game ressources. Could it be possible ot have that features integrated in LE3 ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
beo6 Posted February 12, 2014 Share Posted February 12, 2014 Press Publish in the project manager? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 12, 2014 Share Posted February 12, 2014 I think he means that all the resources that are unpacked by this exe, are not exncrypted or stored in protected data files. You can acces all sounds, art en lua scripts. 1 Quote Link to comment Share on other sites More sharing options...
nate066 Posted February 12, 2014 Share Posted February 12, 2014 I think it would be a benefit to have a system like unity3d where its decently secure but not overly secure. Quote Link to comment Share on other sites More sharing options...
beo6 Posted February 12, 2014 Share Posted February 12, 2014 I saw someone mentioning the possibility to compile the lua files. But i haven't tried it out yet. Also in Leadwerks 3.0 c++ version you where able to zip all your assets with a password and entered it in the code. It was not super secure some you could still find the password in the binary file if you knew where to look, but for newbs it was savely hidden. I guess a more secure way will come in the future. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 12, 2014 Share Posted February 12, 2014 I haven't checked it for 3.x, but with 3.1 the Luac compiler was shipped with the editor. This small program compiled .lua files in to a .luac file. although luac encryption is not super secure it will protect your code to a certain degree. Quote Link to comment Share on other sites More sharing options...
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