lazarusliew Posted February 12, 2014 Share Posted February 12, 2014 i had done a testing game and publish it and get an exe installer on my desktop. the problem is after i finish install it, i fail to finish run the game. the game just like hanging on app.lua line in command prompt, and the "windows not response" error had pop out. is that i cant just direct publish a simple game like that? i run well in debug mode and run mode. i using steam on leadwerks. i saw those tutorial, document and screenshot, i saw i can open a project as C++ and can publish in Mac also, why i only can publish on Windows now? is that i got any setting mistake? (Solved) is that got any tutorial is like guide newbie can complete an very simple FPS game? because i found out those tutorial always Specific for some function. (Solved) i had follow the instruction to put a brushes on the map, but i fail to get where to put the texture on the brushes, is that can give me some guideline or tutorial link for it? thanks. (Solved) is that only pivot will auto fall down? because when i direct drag those model to the map, it just hanging on the sky on the location i put and i able to talk through the model. but same way i make with the pivot, it cant walk through and will auto fall down. but i cant see any attribute i can set for those model. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 12, 2014 Share Posted February 12, 2014 1. Can you post the error.log? 2. leadwerks 3.1 is currently windows only. MacOS is on the way. 3. It is best to start either here http://www.leadwerks.com/werkspace/page/tutorials/_/introduction-to-lua-r19 here http://www.leadwerks.com/werkspace/page/tutorials/_/flowgraph-editor-r46 or here http://www.leadwerks.com/werkspace/topic/8103-gameplay-tutorial-requests-here/ 4. You can not directly put textures on a csg object. You first need to convert textures to a material. Also see the http://www.leadwerks.com/werkspace/topic/7091-leadwerks-3-faq/ and the user guide http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/ 1 Quote Link to comment Share on other sites More sharing options...
lazarusliew Posted February 13, 2014 Author Share Posted February 13, 2014 Where i can find the Error Log? Quote Link to comment Share on other sites More sharing options...
beo6 Posted February 13, 2014 Share Posted February 13, 2014 I am not sure but you might want to remove the Steamworks:Initialize() call in the App.lua file so the game does not want to connect to steam when you run it. 1 Quote Link to comment Share on other sites More sharing options...
lazarusliew Posted February 13, 2014 Author Share Posted February 13, 2014 i cant found the error log. but this is the printscreen i only can show in this moment. is that only pivot will auto fall down? because when i direct drag those model to the map, it just hanging on the sky on the location i put and i able to talk through the model. but same way i make with the pivot, it cant walk through and will auto fall down. but i cant see any attribute i can set for those model. thanks. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 13, 2014 Share Posted February 13, 2014 when you place objects in the world you need to set its physics properties in order for it to fall down or block the character controller. Try setting its mass to 10 Collision Type 'Prop' Via the view menu you can turn on physics debugging to see if your object has a correct phyics collider. 1 Quote Link to comment Share on other sites More sharing options...
lazarusliew Posted February 13, 2014 Author Share Posted February 13, 2014 thanks! then how about the error log location? is that can show me the path? Quote Link to comment Share on other sites More sharing options...
lazarusliew Posted February 13, 2014 Author Share Posted February 13, 2014 when you place objects in the world you need to set its physics properties in order for it to fall down or block the character controller. Try setting its mass to 10 Collision Type 'Prop' Via the view menu you can turn on physics debugging to see if your object has a correct phyics collider. After i set Mass to 10, Collision type is 'Prop', those object just keep falling and pass through model. but i sure it is falling to under ground. When i change Mass to 0, then it back to normal again, but can pass through again. is that i had miss any thing? Quote Link to comment Share on other sites More sharing options...
cassius Posted February 13, 2014 Share Posted February 13, 2014 maybe you need to set your model as a nav obstacle and then build a navmesh. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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