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LE3 terrain : remove undesired texturing


YouGroove
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old subject :

LE3 terrain when near with camera seems ok, but when you go away viewing from long distance ,

the problem is same base texture is zoomed and applied above original texture at some distance ,

and the same pattern applies to 1° texture layer and 2° texture layer sad.png

bugs.jpg

 

How to get rid of that anooying effect ?

 

As you can see when putting camera near floor, the 2° layer sand texture keeps the first rock layer texture pattern zommed and applied to it.

Not only annoying in some distance but also with camera near floor.

bugs2.jpg

 

That's really weird.

What to modify in the shader to get standard multi texturing ?

Stop toying and make games

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