YouGroove Posted February 13, 2014 Share Posted February 13, 2014 old subject : LE3 terrain when near with camera seems ok, but when you go away viewing from long distance , the problem is same base texture is zoomed and applied above original texture at some distance , and the same pattern applies to 1° texture layer and 2° texture layer How to get rid of that anooying effect ? As you can see when putting camera near floor, the 2° layer sand texture keeps the first rock layer texture pattern zommed and applied to it. Not only annoying in some distance but also with camera near floor. That's really weird. What to modify in the shader to get standard multi texturing ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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