YouGroove Posted February 13, 2014 Share Posted February 13, 2014 I made a terrain , calculated Navigation. Placed one crawler with player script, and two other crawlers with AI lua script. Whne launching the game, the two other crawlers are invisible ? See post below for the map test file (that can be used with "MyGame" LE3 project) Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted February 13, 2014 Share Posted February 13, 2014 have they fallen thru terrain. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted February 13, 2014 Share Posted February 13, 2014 Did they activate their invisibility shields? Link to comment Share on other sites More sharing options...
YouGroove Posted February 14, 2014 Author Share Posted February 14, 2014 Nop i calculated NavMesh, than after i position them above navmesh. Yep it seems they are invisible, don't know why as i didn't touch their shaders. I have put the basic map test that should work with "MyGame" default LE3 project. Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 14, 2014 Author Share Posted February 14, 2014 Anyone to test the map ? Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 22, 2014 Share Posted March 22, 2014 The problem is here in the script: local material = Material:Create() material:SetBlendMode(5)--Blend.Invisible self.entity:SetMaterial(material) material:Release() self.entity:SetShadowMode(0) It sets its own material to make it invisible, as a way to hide the model while still making it visible in the editor. Because the player was using the crawler model, the other instances got the same material. Perhaps some question design of the script, but not a bug. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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