BrokenHalls Posted February 15, 2014 Share Posted February 15, 2014 Ifound this while looking up videos on leadwerks. Is this in the current Steam version? Couldn't find it. I also have a question about inporting models with one normal texture and the other a transparent texture like a lightbulb or glass. I'm using maya and wondering how that's done to export it correctly. I've done it with Unreal with no problems but still learning Leadwerks methods of model exporting. Quote Link to comment Share on other sites More sharing options...
cassius Posted February 15, 2014 Share Posted February 15, 2014 If you double click on your model in the asset browser the model editor will appear. You can generate normal maps by rigt clicking on your texture and choosing Generate nrmal map. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted February 15, 2014 Share Posted February 15, 2014 found this while looking up videos on leadwerks. Is this in the current Steam version? Nope, actually Leadwerks 3.1 don't support vehicle, but it should come. The model itself was used in LE2 demos i don't know who was the owner. You can find similar vehicles for free on the net. I also have a question about inporting models with one normal texture and the other a transparent texture like a lightbulb or glass. I'm using maya and wondering how that's done to export it correctly You export both models as FBX. Than in LE3 when importing FBX has been done the white model will appear on asset folder. Double click on it to view it on model editor. Than drag and drop the material (textures and shaders) you want on it. For your case you'll have to create two materials : one with normal map shader, one with some transparent shader. -------------- General question : It is some LE3 import Workflow video for new comers ? from model to crate and apply shaders ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted February 15, 2014 Share Posted February 15, 2014 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted February 15, 2014 Share Posted February 15, 2014 I hope such basic feature to come fast. Imagine vehicles pursue you everywhere using Navmesh ... Quote Stop toying and make games Link to comment Share on other sites More sharing options...
BrokenHalls Posted February 15, 2014 Author Share Posted February 15, 2014 Nope, actually Leadwerks 3.1 don't support vehicle, but it should come. The model itself was used in LE2 demos i don't know who was the owner. You can find similar vehicles for free on the net. I also have a question about inporting models with one normal texture and the other a transparent texture like a lightbulb or glass. I'm using maya and wondering how that's done to export it correctly You export both models as FBX. Than in LE3 when importing FBX has been done the white model will appear on asset folder. Double click on it to view it on model editor. Than drag and drop the material (textures and shaders) you want on it. For your case you'll have to create two materials : one with normal map shader, one with some transparent shader. -------------- General question : It is some LE3 import Workflow video for new comers ? from model to crate and apply shaders ? Thankyou Groove... That answered both questions.. Quote Link to comment Share on other sites More sharing options...
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