Arinthian Posted February 16, 2014 Share Posted February 16, 2014 Hello, I've been working on a simple animated model for my game in blender, and I've noticed that when I import it into leadwerks, I cannot apply multiple materials onto it, like I can with non-animated models (deleting the bones and exporting confirms it), so I'm wondering if anyone else has encountered this, and if there's any way I can work around it. I'm using the beta branch of leadwerks 3.1 steam edition. I have the fbx and blend file links of the model should you wish to poke around: https://dl.dropboxusercontent.com/u/15394871/scattership_anim.blend https://dl.dropboxusercontent.com/u/15394871/scattership_anim_turn.fbx Quote Link to comment Share on other sites More sharing options...
shadmar Posted February 16, 2014 Share Posted February 16, 2014 Confirmed. This should probably go in the bug report section. If I re-export your fbx as gmf (using UU3D), this works. scattership_anim_turn2.zip Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Arinthian Posted February 16, 2014 Author Share Posted February 16, 2014 Ahh, thanks very much! I'll go ahead and make a post in the bug report section then, I usually avoid making bug reports because most of the times the problems I come across are due to my own stupidity Also, that UU3D looks handy, I'll have to buy a copy sometime. Quote Link to comment Share on other sites More sharing options...
Shirk Posted February 23, 2014 Share Posted February 23, 2014 Have you tried applying your second texture in the model viewer? Quote Link to comment Share on other sites More sharing options...
Arinthian Posted February 24, 2014 Author Share Posted February 24, 2014 The problem was eventually figured out on another post in the bug report section. basically, the model loader uses texture names to figure out what materials are on the model, but, since I didn't apply any textures to my model (figured it would be simpler if I did it that way, since I'm new to modeling - how wrong I was) it was all loading in thinking there was only a single material for the whole model. by setting the different sections on my model in blender to different textures, everything from there went fine. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.