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Mini map


YouGroove
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I would know the best way for some mini map ?

A second viewport ? is possible in LE3 ? We have no example ?

This window viexport would display a fraction of the map with a shifted position centered to some porportionnal coordinates of the real player position perhaps.

 

In 3D art side, perhaps take some Top down screenshot, than place some player point with coordinates proportionnal to actual player position ?

Same for ennemies coming to you

Stop toying and make games

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I have never played a game with a fully rendered minimap. That would be jarring I think. What you typically would want is just a sprite pane in your GUI system, with icons for each of the objects you're interested in, and a prerendered (probably stylized) image for the static map.

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Yes, some screen capture of level from top view , scaled down , you just display that top down image in a box and place player in it by some proportionnal equation to it's model position in 3D world.

But to display only the map section you are on, you just shift move the top down mini map as your player moves in 3D, the player in mini map beeing always centered in that 2D mini map.

I need a 2nd viewport for mini map so ?

Stop toying and make games

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do you need a 1:1 map from original map? I just would use a painted heightmap (.raw or whatever) and draw dots for every unit onto the map by asking its position. the 2nd view solution will give you a nice performance drop and should only be used if you really need it (its worst case i guess)

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It doesn´t work... why? mhmmm It works... why?

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