YouGroove Posted February 19, 2014 Share Posted February 19, 2014 I tried that reading command reference notes : The code in Start function fo player : laser = self.entity:FindChild("FlashLight") if laser ~= nil then laser.scale = Vec3(3,3,3) end But no effect ? I need it to Power up (manuel scaling in editor) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted February 19, 2014 Share Posted February 19, 2014 I dont get behind why you use laser.scale ? If laser is an entity try laser:SetScale(your vec3) 1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.