cassius Posted February 22, 2014 Share Posted February 22, 2014 In my le2 game I set the enemy characters to follow my main (third person ) character.When my main character jumped over a hole in the ground the pursuing enemy would fall into the hole. But now with navmesh the enemy are intelligent enough to walk around the hole.How can I override this, anyone know? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rick Posted February 22, 2014 Share Posted February 22, 2014 You can place csg (as like a floor) over the hole. Paint it with invisble mat. Then try changing it to trigger collision for physics and see if that works. Be sure it's set as a navmesh obstacle. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 22, 2014 Share Posted February 22, 2014 Wen ennemy arrives near hole and can't reach the character , just use simple physics move and not Goto Navigation method. Just make them jump in , and re activate Navmesh if there is Navmesh in another underground floor. So use Navmesh and switch to simple move function to a position goal when needed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted February 22, 2014 Author Share Posted February 22, 2014 Thanks for answers. I don;t have 3.1 yet , just thinking in advance. I have only played around with 3.0 but will get serious when 3.1 standard comes out. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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