YouGroove Posted February 23, 2014 Share Posted February 23, 2014 Is there some water tutorial actually ? Or must wait for some Futue Leadwerks 3.1 update for new features already integrated ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted February 23, 2014 Share Posted February 23, 2014 You mean other than this? http://www.leadwerks.com/werkspace/files/file/468-water-prefab-for-leadwerks-31-steam-ed/ 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 23, 2014 Author Share Posted February 23, 2014 Seems lot of Camera attaching prerequirements. I hope water to be automatic without having to do anything on cameras ? possible ? Like official post effects. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted February 24, 2014 Share Posted February 24, 2014 This is not presently a supported feature. I have a list of a handful of items that are high-priority to implement, and this is one of them. When it is done, it will be very easy to control from the editor. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted February 24, 2014 Share Posted February 24, 2014 I'm hoping also by code too. 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 24, 2014 Share Posted February 24, 2014 I believe either Shadmar or Klepto said he was working on a Prefab version that did not require attaching to the camera. That said: a water tutorial seems unlikely since this require a good knowledge of GLSL. Since there are not many people who have mastered this, I doubt there will be a tutorial on how this is made in code. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 24, 2014 Author Share Posted February 24, 2014 Well, i just asked a tutorial how to set it up not how to make the shader. I got response that is camera attaching etc ... i'll wait for some official and easy to use version like drag and drop on a mesh the water effect. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted February 24, 2014 Share Posted February 24, 2014 Here a short tutorial from DanceTweety on how to combine FPSplayer.ua to the water prefab : Hi solved it uncoupled camera from fspplayer.lua with to simple lines I see in a tutorial by Rick"Script.Camera = nil --entity" in top script and at create camera replace "self.Camera = Camera:Create()" bye "self.camera = self.Camera'' So I remove spectator object and place camera of prefab in the player. And it works good now Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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