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3D Sound in Steam Indie Edition


SlipperyBrick
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I wasn't quite sure if this thread fell in general discussion or in here, oh well :P

 

I have a question about spatial sound/3D sound in Leadwerks: Steam Indie Edition. I am not to sure whether this is a some sort of bug or maby a feature that hasn't yet been added in. Basically I have made a pivot in my level and attached the 'Noise.lua' script to the pivot and my .wav file I want to play. I have made a CSG box in front of a door in my level and that is linked to the the pivot in the flowgraph editor. The collision/trigger works fine and when I walk into my CSG box the sound plays. However. The sound isn't emitting from its origin where the pivot is, it just sounds centered as if the sound is attached to the player (which it isn't) its like the sound isn't panning from the correct position.

 

Any help would be appreciated

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