YouGroove Posted February 28, 2014 Share Posted February 28, 2014 Well trying some own character physics using simple shapes, i just found that AddForce is smooth on the object velocity, whyle PhysicsSetPosition is laggy if your object is not in the air and glide along a surface. Perhaps the best is to use AddForce to control movement direction of some physic shape on floor , than call some PhysicsSetPosition or AddForce to correct the Physic if they would go another direction ? I can see the problem with LE3 demo and elevator where physics are very laggy also like lot of very small jumpings , that's feel super weird. I think this is same Physic problem related. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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